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KEITH BROWN

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Interactive Page Grabber

I mockup campaign for the video game Destiny 2. After interacting with the prompt the user would view a full page interactive screen grabber highlighting the three classes of Destiny and a CTA to go to the products homepage for purchase.

Page+Grabber+%E2%80%93+Destiny+2+%E2%80%93+KeithBrown_Page_06.jpg Page+Grabber+%E2%80%93+Destiny+2+%E2%80%93+KeithBrown_Page_07.jpg Page+Grabber+%E2%80%93+Destiny+2+%E2%80%93+KeithBrown_Page_08.jpg Page+Grabber+%E2%80%93+Destiny+2+%E2%80%93+KeithBrown_Page_09.jpg Page+Grabber+%E2%80%93+Destiny+2+%E2%80%93+KeithBrown_Page_10.jpg Page+Grabber+%E2%80%93+Destiny+2+%E2%80%93+KeithBrown_Page_11.jpg
Page+Grabber+%E2%80%93+Destiny+2+%E2%80%93+KeithBrown_Page_16.jpg page+17.jpg Page+Grabber+%E2%80%93+Destiny+2+%E2%80%93+KeithBrown_Page_18.jpg Page+Grabber+%E2%80%93+Destiny+2+%E2%80%93+KeithBrown_Page_19.jpg Page+Grabber+%E2%80%93+Destiny+2+%E2%80%93+KeithBrown_Page_20.jpg Page+Grabber+%E2%80%93+Destiny+2+%E2%80%93+KeithBrown_Page_21.jpg
 

Twirl Trail

BoxRGB.jpg

A 3D puzzle game for mobile that mixes path finding with the rotation mechanics of a Rubik’s cube. Finalist in the 2016 Dare to be Digital competition.

Throughout development I played numerous roles, mainly consisting of Game Design, Art, and Marketing. I worked with our 3D artist to make sure the game aesthetic was concise and appealing while handling all marketing materials including creating all promotional materials, team website, presentations, and a short teaser trailer.