Developed during an 18 hour game jam, Truce&Trenches is a game about peace where you frantically try type up a treaty while making sure your soldiers don't try to attack each other. A lighthearted and humorous game, we were awarded Most Ambitious and Best Use of Theme at the competition.
As lead designer on the game I worked with the team to fully conceptualize and execute within the given time limit. Working as the sole artist I designed the aesthetic as well as created and re-purposed all assets used in the game.